Door Kickers – an excellent tactical game about SWAT special forces. The world is full of crime and violence, evil spreads like a cancer. Your squad is created to locally destroy pockets of crime. We listen to the briefing and go to another dangerous task. We analyze the terrain and situation, plan the routes of movement of fighters, select the necessary equipment and weapons, in general, we conduct full training of special operations. From your decisions will hang the success of the whole operation, so do not look. The game has 80 single companies and about 70 types of weapons and items for use in missions.
DEVELOPER | |
Updated | |
Size | 61MB |
Version | 1.1.24 |
Requires Android |
Varies with device
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The unforgiving, highly-awarded SWAT tactics and strategy game.
RockPaperShotgun’s “Bestest Best Tactics Game” award
*** Door Kickers is a game where cops kick down doors. These doors are great fun. It’s also very difficult, which I love. ***
84/100 – PC Gamer
***” This game evokes many of today’s more challenging thrills, such as the grit, hard-earned satisfaction of conquering intimidating challenges or the experimental joy of endlessly experimenting with the various ways you can play through an open-ended, high-level level. It was fun to work my way through the most difficult stages of this game. I think you will have a lot of fun with it. ***
Super Bunnyhop
*** “It’s beautiful and captures the planning and satisfying execution more complex strategy games as well as the gung ho and the popping off of growly men in military shooters. (…) This is probably the most man-shootery video game I have ever played. ***
Indie Statik
Door Kickers combines no-quarter, old-school action/strategy and modern ergonomic interfaces. It puts you in charge of a SWAT team during an intervention.
Analyze the situation and plan troop routes. Choose equipment and breach points. Coordinate multiple troopers to reach hostage room before bad guys do.
This includes a new campaign and cross-platform saves compatibility.
Although it may seem daunting, it is very much like CQB combat. Most levels can be accomplished in minutes. And you can improvise as needed. It’s not difficult to achieve perfect planning, complete the mission without any false steps and lose no people.
Here are some quick points:
SS 80 single mission, 6 campaigns and unlimited gameplay via the mission generator
SS More than 65 weapons and equipment to be used and defeated by the enemy
SS Top Down Perspective for Strategic Analysis
SS Real Time with Free Pause
SS No turns, hexes or awkward interfaces
SS Realistic, but Action-packed
SS Non-linear levels, freeform strategy
What’s new?
– LARGER UI
– Improved path control
– Improved pan/scroll
Some crashes fixed
Fixed description texts for mods
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