Yoshida says FFXVI is not that different from FFXIV when it comes to developing FFXVI
Final Fantasy XIV creative Director Naoki Yoshida must now split his time between promoting MMO and the upcoming mainline title Final Fantasy XVI.
One title is celebrating its 10th anniversary while another one is trying to establish itself in the fandom. Yoshida says that although it would seem like working on two titles is a very different experience, it isn’t.
Yoshida stated that it is likely not as difficult as you would expect to create an ongoing [game such as Final Fantasy XIV] game as well as a standalone one. “Final Fantasy XIV has all stories that have beginnings and middles,” Yoshida said GameInformer.
FFXVI instead of taking you on a long journey with the Warrior of Light, and the Scions of the Seventh Dawn. FFXVI tracks the trials and tribulations of Clive. It is possible to get a sense of Clive’s struggle through the story.
We could add a hook to get you excited about future content if we wanted. He said that Final Fantasy XVI was not intended to do this.
We wanted to tell a story with a beginning and an end, and we succeeded. We wanted to be focused on Clive, the protagonist. So rather than having a wider story, we are focusing on him. It doesn’t mean it’s less deep, but we’re so focused that we can see the entire life of Clive.
Final Fantasy XVI will be released for PlayStation 5 on June 22, 2023. FFXIV will likely get Patch 6.4 in May or June. Yoshida has a lot to manage, so hopefully, Yoshida will soon be able to relax. We wait for patch 6.35 to arrive, which will bring the latest Deep Dungeon and Eureka Orthos.
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